concern on the MITSCHER and STEICHEN. It doesnt say they can end their movement and stay airborn. just that their movement IS flying. SO... after you move, if you dont take off AND land, your airplane just drops out of the sky and slams into the ground after it moves. Is this intentional?
Per the Core Rulebook (pg. 63 in my copy): Flying also comes with some risks:
• When flying, characters must move at least 1
space on their turn or begin falling.
• Flying characters begin falling if they become
IMMOBILIZED, STUNNED, or otherwise can’t move.
• Flying characters that take structure damage or
stress must succeed on an AGILITY save or begin
falling.
You don't automatically stop flying at the end of your turn. Note how the Rapid Burst Jump Jets system says You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately begin falling. , which does explicitly state that you start falling if you don't land, while the Flight System says You may choose to count any and all of your movement as flying. The primary distinction here would instead be between flying and hovering - and the Mitscher/Steichen don't hover because even their "hover mode," given their size and engine power as fixed-wing aircraft, requires them to keep moving a little on the scale of a mech battlefield!
Thx! unfortunately, I just looked at the CR and was just talking about this with somefriends when we all realized we are dumb and forgot this exact detail. i came back here to delete my post only to see you having made the clarification already. My B, thanks for the calm and collect retort though!
This stuff is pretty cool, I gotta say, and the Haber's name is extremely appropriate. I do have one question about the Haber; the Gas Grenade Seeder references clouds of gas, but not how they're created. Is the cloud from the grenade?
Correct! You can think of it as similar to Scorch's gas grenades from Titanfall, if you've ever played: the Haber fires a canister of pressurized gas from an underslung launcher or rear-mounted rack, which detonates into a lingering cloud when it hits the ground or in the air.
Neat, thank you. The Haber is very nearly my favorite frame for the name alone. Now I kinda wanna make a plot point of someone repurposing it to make fertilizer...
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Is there any chance you could release the Hardsuit Combat section as it’s own document? I’m interested in it but not as much in the module itself.
Unfortunately, I've no plans to do so at the moment. I appreciate your interest in it, however!
Totally understandable!
concern on the MITSCHER and STEICHEN. It doesnt say they can end their movement and stay airborn. just that their movement IS flying. SO... after you move, if you dont take off AND land, your airplane just drops out of the sky and slams into the ground after it moves. Is this intentional?
Per the Core Rulebook (pg. 63 in my copy):
Flying also comes with some risks:
• When flying, characters must move at least 1
space on their turn or begin falling.
• Flying characters begin falling if they become
IMMOBILIZED, STUNNED, or otherwise can’t move.
• Flying characters that take structure damage or
stress must succeed on an AGILITY save or begin
falling.
You don't automatically stop flying at the end of your turn. Note how the Rapid Burst Jump Jets system says You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately begin falling. , which does explicitly state that you start falling if you don't land, while the Flight System says You may choose to count any and all of your movement as flying. The primary distinction here would instead be between flying and hovering - and the Mitscher/Steichen don't hover because even their "hover mode," given their size and engine power as fixed-wing aircraft, requires them to keep moving a little on the scale of a mech battlefield!
Short version: no, that's not intentional.
Thx! unfortunately, I just looked at the CR and was just talking about this with somefriends when we all realized we are dumb and forgot this exact detail. i came back here to delete my post only to see you having made the clarification already. My B, thanks for the calm and collect retort though!
This stuff is pretty cool, I gotta say, and the Haber's name is extremely appropriate. I do have one question about the Haber; the Gas Grenade Seeder references clouds of gas, but not how they're created. Is the cloud from the grenade?
Correct! You can think of it as similar to Scorch's gas grenades from Titanfall, if you've ever played: the Haber fires a canister of pressurized gas from an underslung launcher or rear-mounted rack, which detonates into a lingering cloud when it hits the ground or in the air.
Neat, thank you. The Haber is very nearly my favorite frame for the name alone. Now I kinda wanna make a plot point of someone repurposing it to make fertilizer...