Iphigenia at Midnight
A downloadable module
It is five hundred years after the fall of the Second Committee of Union - an authoritarian, monocultural hegemon who brought their ideology to the stars by warship and rifle - and the rise of the Third in its place from the fires of revolution. The dream of utopia is a work in progress across much of Union, with corpro-states and tyrants in the far-flung Diaspora seeking to maintain their power outside of Union's sight. During the Revolution that toppled the Second Committee, a group of three prosperous planets seceded from Union entirely: the Choral Worlds, with their former Administrator as their monarch. However, vengeance arrives centuries late: a Second Committee reprisal fleet fully armed for their planet-killing mission. Patrae burns under the auspices of the flagship's shipmistress, Iphigenia, and the fleet splits to do the same to Lebaea and Coroneia. Only a small handful of chassis pilots, pulled from every combat-capable element and hastily pushed into the void, now stand between the ghost of an empire long gone and the end of more than ten billion lives.
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Iphigenia at Midnight is a three-mission sequence for Lancer written by Ash and Gold, revolving around the intense, fast-paced action of fighting boarding actions in the void of space to stop the genocidal ambitions of a wayward SecComm naval officer. The module takes a play group from License Level 6 to License Level 9 over the course of the story, ranging from a beginning narrative prologue in a city under siege to a climactic final battle in the stars above.
Iphigenia at Midnight uses NPC content from the LANCER Core Rulebook by Massif Press, as well as the Massif-published modules No Room for a Wallflower: Act 1, Dustgrave, and Operation Winter Scar. Optional hardsuit combats and some narrative rules utilize the system of Stress established in the first-party Field Guide to the Karrakin Trade Baronies, also published by Massif Press.
In addition to three missions of thrilling tactical combat complete with GM advice, Iphigenia at Midnight contains:
- Substantial narrative material ranging from discussions of the module antagonists' history and motivation, to unique side missions and pre-combat content, to dissections of the Second Committee's poisonous ideology
- Multiple narrative hooks and backgrounds for players to create characters already involved with the overarching conflict of the module
- Details on the Choral Worlds' rich history, from their founding as a colonial satrapy to the modern day
- Eight new pieces of Exotic Gear, ranging from superheavy anti-chassis rifles to supply drop beacons, included as Comp/Con data
- New rules for enclosed environments to represent the tight confines of a boarding engagement, including ceilings, walls, and openable doors
- An expansion for narrative play in Lancer to allow more focused narrative combat, taking inspiration from Massif Press's ICON
- Three new NPCs, from fearsome biochemical weapons chassis to reactor maintenance engineers
- Four new Reserves of ingenuity and battlefield salvage, included as Comp/Con data
- The five frames of the IPS-N Mitscher, SSC Swordgrass, HORUS Spectre, and HA Haber licenses, collected in the same place for the first time and updated for the module's release as Comp/Con data as well as a specific License document
- Simple maps intended for Roll20 to get your campaign up and rolling as quickly as possible up through the first two missions
- Optional rules for high-mortality play
- Tracklists and reading guides to emphasize the themes and atmosphere of the module
Iphigenia at Midnight is currently in its draft stage; as such, it is available for free with suggested donations. At this stage, donations will be primarily re-invested in being able to fund planned art for the module, as well as Lancer-standard layout and future professional editing. Thank you for your support.
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Iphigenia at Midnight is not an official Lancer product; it is a third-party work, and is not affiliated with Massif Press. Iphigenia at Midnight is published via the Lancer Third Party License. Lancer is copyright Massif Press.
Published | 5 hours ago |
Status | In development |
Category | Physical game |
Author | Ash and Gold |
Genre | Action |
Tags | lancer, lancerrpg, Mechs, Narrative, Sci-fi, tabletop-role-playing-game, Tactical RPG |
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