Iphigenia at Midnight
A downloadable narrative
The Iphigenia at Midnight Kickstarter has been successfully funded! Purchases on this page represent pre-orders of the finished book, and also grant access to previous draft material until the final release.
The Kickstarter page, which covers our plan, has initial updates, and gives more information on our team for the full book, can be found here.
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It is thirty seconds to midnight.
You and a few allies are all that stand between the genocidal ambitions of a long-lost fleet and billions of lives. Against you in this task is arrayed all the might and fury of a star-spanning empire dead for five centuries, under the absolute control of Lady Iphigenia, the Queen of Crows; multiple capital ships and tens of thousands of mechanized chassis and troops, unflinching in their goal and unwilling to accept surrender. You are outnumbered, outgunned, and without reinforcements or time -
But you are not outmatched.
Across three fast-paced, action-packed missions ranging from contested warship boarding in the void of space to dueling tanks on a rocket-powered train, Iphigenia at Midnight recounts the story of the Choral Coalition: A hastily-assembled group of disparate soldiers, mercenaries, drifters, peacekeepers, and revolutionaries fighting to prevent the specter of a war five hundred years past from consuming all life in the Choral system. Player characters will see their bonds as a unit tested as they delve into the Hell of war or form common cause around taking the fight to Lady Iphigenia with fellow fighters from different backgrounds, progressing from a narrative prologue in a city under siege to a climactic final battle in the stars above with entire worlds weighing in the balance.
This module includes...
For GMs,
- Three thrilling missions to take players from License Levels 6 to 9 over the course of eleven combat scenes, including prewritten and playtested opposing forces of NPCs and tactical advice for running each fight
- Three new NPCs: The tactical reactor technician and Heat-based controller Morozko, the brutal biochemical artillery chassis Clademaster, and setpiece boss Iphigenia herself
- New rules for enclosed environments to represent the tight confines of a boarding engagement, including ceilings, walls, and openable doors
- An expansion for narrative play in Lancer to allow more focused narrative / on-foot combat, taking inspiration from Massif Press's ICON, including two example "hardsuit combats" in the module itself
- Substantial narrative material ranging from discussions of the module antagonists' history and motivation, to unique side missions and pre-combat content for PCs, to dissections of the Second Committee's poisonous ideology
- Multiple narrative hooks and backgrounds for players to create characters already involved with the overarching conflict of the module
- Details on the Choral Worlds' rich history, from their founding as a colonial satrapy to the modern day
- Optional rules for high-mortality play
- Tracklists and reading guides to emphasize the themes and atmosphere of the module
For players,
- The IPS-N Mitscher license, featuring both the titular Mitscher - a heavily armored, heavily armed jet-powered flying gunship that punishes its enemies with rolling barrages of munitions - and its alternate frame Steichen - a reconnaissance aircraft which singles out foes for surveillance and elimination
- The SSC Swordgrass license, a vampiric duelist designed for deniable-operations agents, with a unique precognitive neural sync which allows it to dodge blows before they even begin
- The HORUS Spectre license, a monument to the revolutionary Interstellar Solidarity Brigades which fearlessly takes damage in place of its allies and holds its ground even against overwhelming odds
- The HA Haber license, an unvarnished relic of the Second Committee's biochemical weapons program which utilizes ancient TBK munitions to control the battlefield and destroy its opponents
- Four new Reserves of ingenuity and battlefield salvage, whether paracausal artifacts or artillery shells
- Eight new pieces of Exotic Gear, ranging from superheavy anti-chassis rifles to supply drop beacons
Compatible with COMP/CON
Iphigenia at Midnight is fully compatible with COMP/CON for all game components - NPCs, player licenses, Reserves, and Exotic Gear - and through that, popular virtual tabletop tools such as Foundry. The player-side .lcp and the licenses .pdf are and will remain free to everyone.
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Iphigenia at Midnight is not an official Lancer product; it is a third-party work, and is not affiliated with Massif Press. Iphigenia at Midnight is published via the Lancer Third Party License. Lancer is copyright Massif Press.
| Status | In development |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Ash and Gold |
| Genre | Action |
| Tags | lancer, lancerrpg, Mechs, Narrative, Sci-fi, tabletop-role-playing-game, Tactical RPG |
Purchase
In order to download this narrative you must purchase it at or above the minimum price of $18 USD. You will get access to the following files:
Download demo
Development log
- 0.7.0 Release - Kickstarter's Funded!75 days ago
- Kickstarter Launch and LCP UpdateSep 21, 2025
- Iphigenia at Midnight's Kickstarter pre-launch is now live!Sep 06, 2025
- 0.6.0 Update - Internal Art and Incoming KickstarterSep 02, 2025
- 0.5.0 Release - Cover Art and GM LCP!Aug 01, 2025
- Roadmap into Fall 2025Jul 06, 2025
- 0.4.0 Update - Haber BalanceJun 18, 2025
- 0.3.0 Update - Layout's Here!Apr 07, 2025







Comments
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Is there any chance you could release the Hardsuit Combat section as it’s own document? I’m interested in it but not as much in the module itself.
Unfortunately, I've no plans to do so at the moment. I appreciate your interest in it, however!
Totally understandable!
concern on the MITSCHER and STEICHEN. It doesnt say they can end their movement and stay airborn. just that their movement IS flying. SO... after you move, if you dont take off AND land, your airplane just drops out of the sky and slams into the ground after it moves. Is this intentional?
Per the Core Rulebook (pg. 63 in my copy):
Flying also comes with some risks:
• When flying, characters must move at least 1
space on their turn or begin falling.
• Flying characters begin falling if they become
IMMOBILIZED, STUNNED, or otherwise can’t move.
• Flying characters that take structure damage or
stress must succeed on an AGILITY save or begin
falling.
You don't automatically stop flying at the end of your turn. Note how the Rapid Burst Jump Jets system says You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately begin falling. , which does explicitly state that you start falling if you don't land, while the Flight System says You may choose to count any and all of your movement as flying. The primary distinction here would instead be between flying and hovering - and the Mitscher/Steichen don't hover because even their "hover mode," given their size and engine power as fixed-wing aircraft, requires them to keep moving a little on the scale of a mech battlefield!
Short version: no, that's not intentional.
Thx! unfortunately, I just looked at the CR and was just talking about this with somefriends when we all realized we are dumb and forgot this exact detail. i came back here to delete my post only to see you having made the clarification already. My B, thanks for the calm and collect retort though!
This stuff is pretty cool, I gotta say, and the Haber's name is extremely appropriate. I do have one question about the Haber; the Gas Grenade Seeder references clouds of gas, but not how they're created. Is the cloud from the grenade?
Correct! You can think of it as similar to Scorch's gas grenades from Titanfall, if you've ever played: the Haber fires a canister of pressurized gas from an underslung launcher or rear-mounted rack, which detonates into a lingering cloud when it hits the ground or in the air.
Neat, thank you. The Haber is very nearly my favorite frame for the name alone. Now I kinda wanna make a plot point of someone repurposing it to make fertilizer...