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It is 5019u. Tensions in the Dawnline Shore between the Karrakin Trade Baronies and Harrison Armory have been escalating for decades over increasingly more fraught resource extraction agreements, ancient claims dating back to the Second Committee of Union on land and space, and the allegiance legal and cultural of the various client governments and satraps dwelling within the Shore’s densely populated swathe of habitable planets. Union itself has sought to mediate the disagreements between its member states, but progress has been slow – where it exists at all.

 The politics of that are beyond you. You are Baronic Unified Command kuirassiers – Karrakis’s mechanized chassis pilots, stationed as part of the military detachment assigned to the world of DS12 – New Creighton to the Armory and Odeland to the Baronies. For years, the Baronies and the Armory both have built up their armed presence on the world in support of their preferred regional proxy – and now, as the Baronies’ ally the Concordant Administration attacks their Armory-backed rivals in the Perfect Ministeriat, the BUC is left scrambling to respond to a war suddenly escalating to an unprecedented degree. In that aim, you are in the first wave: a targeted precision attack at one of the Armory’s most valuable assets on New Creighton, the submersible naval carrier and arsenal ship PCV-NS Leviathan.

 Your mission is to hunt down the Leviathan before it can leave port and submerge, lest its advanced stealth systems permit it to evade the sight of Baronic reconnaissance assets and rain intercontinental and sea-to-orbit hellfire upon BUC forces in the region.

You have less than twenty-four hours.

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Storm Warning is a three-combat, action-packed License Level 5 mission created for the LANCER Game Jam 2, inspired by Ace Combat and centered around a mission undertaken by federal Karrakin army Lancers in order to find and capture (or sink) Harrison Armory's latest naval command vessel as the Second Interest War begins in the Dawnline Shore.

Designed to be pick-up-and-play with only the addition of maps and tokens, Storm Warning features a premade player character party with notes on personality and motivations, as well as handcrafted NPC compositions to challenge them for command of the Dawnline Shore's seas. It also features explanations of tactics and synergy to help GMs run the mission, as well as a new sitrep for pilots leading a full-on assault against a fortified stronghold - Fleet Attack - and the Turret "template" to turn normal mech NPCs into fixed weapon or EWAR positions.

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Storm Warning is not an official Lancer product; it is a third-party work, and is not affiliated with Massif Press. Storm Warning is published via the Lancer Third Party License. Lancer is copyright Massif Press.

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Click download now to get access to the following files:

Storm Warning.pdf 1.6 MB
Storm Warning Premade Player Characters.zip 19 kB

Comments

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(+1)

This is great all on its own, but I'm stunned that you put together something so polished in such a short time while Iphigenia is still being updated. It's like juggling bowling balls. Even the pre-generated characters are a charming combination of personalities. I love the idea of the veteran pilot potentially chafing under the unproven commander or the world-class sniper stuck in a rut because of political backlash. Great jumping off point for a full-blown Dawnline war campaign, too. 

Thank you so much! I'm glad to hear you enjoyed the read, and that the bad bunch are as charming to others as they were when I was noodling them out.

If people do end up going from the opening shots on New Madrassa onwards, I'll definitely be interested in reading about it.