0.6.0 Update - Internal Art and Incoming Kickstarter

Hello all - some of you following the project and artists in the Lancer or mecha sphere on social media may have gotten early previews, but now the moment we've all been waiting for is here: Iphigenia at Midnight has its pre-Kickstarter internal art, and I'm nothing short of overjoyed to be able to share it with you. Every artist knocked it out of the park, and please take a second to check them and their other work out:
Lady Iphigenia: Ares Bor
IPS-N Mitscher and HA Haber: Curcan
SSC Swordgrass: Théotime Galmiche
HORUS Spectre: Simon Hirose
Now, however, we move into a new phase altogether... the Iphigenia at Midnight Kickstarter. No later than a week from now, IaM's Kickstarter pre-launch period (two weeks) will start, followed by thirty days to fund the project; I'll post the pre-launch here (and elsewhere!) when it begins, and again when the funding period itself begins. In that Kickstarter, we're going to be looking for funding for a whole slew of additional art, professional map design, editing, and layout, and potentially even bigger goals depending on whether and by how much we exceed the starting goal.
It's been a true labor of love to bring IaM to this point, and I couldn't have made it this far without all of your support: my readers, GMs, players, and even those watching on the sidelines. Together, we're going to carry it all the way across the finish line, and make the best book we possibly can.
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0.5.0 -> 0.6.0 Changelog:
- Fixed mention of a Seeder from an old version of the opfor in the Tactics text for Scene 1-1
- Specified explicitly that all NPCs in the narrative are Tier 2 (except for Iphigenia)
- Corrected mention of a Hive in the opfor for Scene 3-1 to the proper Witch
- Added Iphigenia's portrait ("A Dead Fleet and a Sacrificed Shipmistress," pg. 17)
- Added homebrew concepting on SecComm naval detachment naming schemes to the Second Committee Identifiers sidebar
- The Clademaster's Pre-Sighting Beacon now no longer is Recharge, but has a Heat (Self) cost; this should make sure it's always available for the Clademaster, but still prevent being able to "chase" players with it
- As well, the PSB now has an effect which allows the Special Payload Mortar to inflict debuffs to player Burn clear on crits within the area, magnifying the importance of the Accuracy
- Self-Replicating Vectors can now be triggered against characters the Clademaster doesn't have Line of Sight to
- Corrosive Bombardment received some fairly major changes; it now inflicts additional debuffs on failed save, its Armor strip is permanent until end of scene, and it does something the base weapon can't (i.e., not more damage) by destroying obstacles, terrain, and buildings in its area of effect while also making Difficult Terrain, providing a stronger reason to use the Full Action over a mortar Barrage and a benefit even if players just move outside of the area during the delay
- HORUS Spectre's Chain Spear now, when Thrown and the target is successfully pulled towards you, drops next to you instead of at the target's former position.
- HORUS Spectre's Needle and Thread now gives 4+(Grit/2) Overshield, adjusting the curve from 2-7 Overshield across all license levels (that is, 2-12) to 5-7 - still less than dedicated "healers" like the Lancaster and the Emperor with 5-10 curves, but much more noticeable.
- HORUS Spectre's Lesson of the Fallen Mask now heals HP equal to 2+(Grit/2), adjusting the curve from 2-7 to 3-5: more effect at lower license levels, but less comparable to a Balor at high LLs; in general, this and the previous change should approximately maintain the Spectre's performance during the module's LL6-9 range while sanding off edges at higher and lower LLs
- Added license art for the IPS-N Mitscher to pdf and lcp
- Added cover art and webpage link to the .lcp
- Added license art for the HA Haber to pdf and lcp
- Added license art for the SSC Swordgrass to pdf and lcp
- Added license art for the HORUS Spectre to pdf and lcp
- Minor layout adjustments and text fixes
Files
Get Iphigenia at Midnight
Iphigenia at Midnight
A downloadable Lancer narrative about the ghosts of an imperial past
Status | In development |
Category | Physical game |
Author | Ash and Gold |
Genre | Action |
Tags | lancer, lancerrpg, Mechs, Narrative, Sci-fi, tabletop-role-playing-game, Tactical RPG |
More posts
- Kickstarter Launch and LCP Update18 days ago
- Iphigenia at Midnight's Kickstarter pre-launch is now live!32 days ago
- 0.5.0 Release - Cover Art and GM LCP!68 days ago
- Roadmap into Fall 202594 days ago
- 0.4.0 Update - Haber BalanceJun 18, 2025
- 0.3.0 Update - Layout's Here!Apr 07, 2025
Comments
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Exciting news for the project! I was just about to pull the trigger on the PWYW before seeing this announcement. Are you able to reveal if supporting the Kickstarter grants access to the existing IaM product?
My current plan, though this may be subject to change, is that the basic price of the Kickstarter book copy will be $18 USD; itch.io allows me to send emails out to people who own IaM, and Kickstarter allows me to generate links for specific otherwise-hidden pledge tiers, so I have a Kickstarter pledge tier set up that allows people who bought IaM during the draft phase to pledge for the difference between the current draft price (at $10 USD) and the final book price - the link to which I'll be emailing current owners. That way, anyone who buys the book now won't end up paying any more for the final book than people who back the Kickstarter, at a baseline "I just want the book" tier.
Everything will be handled through this page on itch.io even when the Kickstarter completes - I'll just be changing the minimum price and delisting the old versions, as standard.
I hope this answers your question!